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Female Pioneers in the History of VR

In this seminar, we uncover the overlooked history of the metaverse, emphasizing the pivotal roles of women in the VR landscape. Tracing VR back to the industry’s first peak in the 1990s – a period often overlooked in today’s architectural discourse – we delve into the seminal research of female VR pioneers in scenography, arts, and design. The stories of Brenda Laurel, Char Davies, Monika Fleischmann, and Rebecca Allen will serve as anchors, followed by insights from contemporary practitioners challenging gender and identity norms in today’s digital spheres. The lines traced between these women aim to construct new perspectives on VR’s historical context and to challenge prevailing discussions about the potential futures of the metaverse. This seminar is structured as a blocked event, including an applied VR exploration segment centred on embodied virtuality, where each student will have the chance to design and animate their personal virtual avatar.
Title Female Pioneers in the History of VR
Description In this seminar, we uncover the overlooked history of the metaverse, emphasizing the pivotal roles of women in the VR landscape. Tracing VR back to the industry’s first peak in the 1990s – a period often overlooked in today’s architectural discourse – we delve into the seminal research of female VR pioneers in scenography, arts, and design. The stories of Brenda Laurel, Char Davies, Monika Fleischmann, and Rebecca Allen will serve as anchors, followed by insights from contemporary practitioners challenging gender and identity norms in today’s digital spheres. The lines traced between these women aim to construct new perspectives on VR’s historical context and to challenge prevailing discussions about the potential futures of the metaverse. This seminar is structured as a blocked event, including an applied VR exploration segment centred on embodied virtuality, where each student will have the chance to design and animate their personal virtual avatar.
Code 010023
Term Sommersemester 2024
Hours per Week 2
Instruction Language English, German
Teaching Activity ID SE
Teaching Activity Name Seminar
Type ID LVEAB
Type Erstausbildung/Weiterbildung
Learning Objective Conveying historical knowledge of digital technologies; 2. Analysis and translation of visual material (film and image recordings of virtual works and experimental setups) into written analyses; 3. Recognizing scientific and analytical interpretive patterns and analyzing lines of argumentation.
Form of Assessment Inherent examination character incl. Participation in the XR workshop and discussion; Submission of texts for the XR Atlas platform; Oral presentation.
Syllabus URL Bennett, Jane. Vibrant matter: A political ecology of things. Duke University Press, 2010.Benedikt, Michael, ed. Cyberspace: first steps. MIT Press, 1991.Groothuizen, C. Faith and Virtuality: A Brief History of Virtual Reality. in: Taylor, M. and Preston, J. (ed.) intimus: Interior Design Theory Reader John Wiley & Sons, Ltd.. (2006): 138-143.Deikman, Arthur J. De-automatization and the mystic experience. Psychiatry 29, no. 4 (1966): 324-338.Dolphin, Rick, Van der Tuin, Iris New Materialism: Interviews and Cartographies. Michigan: Open Humanities Press, 2012.Garner, Tom A. Echoes of Other Worlds: Sound in Virtual Reality: Past, Present and Future. Springer, 2017.Grau, Oliver. Virtual art: from illusion to immersion. MIT Press, 2003.Heim, Michael. The metaphysics of virtual reality. Oxford University Press, 1994.Hovestadt, Ludger, Hirschberg, Urs Leonard, Fritz, Olivre Atlas of Digital Architecture: Terminology Concepth Methods Tools Examples Phenomena Basel: Birkhäuser Publishers for Architecture, 2020.Jerald, Jason. The VR Book: Human-centred design for virtual reality. Morgan & Claypool, 2015.Keown, Damien, Embodying Virtue: A Buddhist Perspective on Virtual Reality, Wood, Virtual Embodied, Psychology Press, 1998.Malabou, Catherine. What should we do with our brain? Fordham Univ. Press, 2009. Packer, Randall, and Ken Jordan, eds. Multimedia: from Wagner to virtual reality. WW Norton & Company, 2002.Novak, Marcos. Liquid architectures in cyberspace. Cyberspace: first steps.(1991):225-254.Thomsen, Christian W., Gabriel, John W. Visionary Architecture: from Babylon to virtual reality. Munich and New York: Prestel, 1994.Slater, Mel, Usoh, M. Representations Systems, Perceptual Position and Presence in Immersive Virtual Environments. Presence, Vol. 2, No. 3 (1993): 221-233.Wood, John, ed. The Virtual Embodied: presence/practice/technology.Psychology Press, 1998.
Exam URL https://campus.akbild.ac.at/akbild_online/ee/ui/ca2/app/desktop/#/slc.tm.cp/student/courses/159951?$ctx=design=ca;lang=de&$scrollTo=toc_overview
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